A giant robots fighting game developed in less than 48hs during the Ludum Dare 46 challenge.
“Project: Conquest” is a prototype for a casual-type of game where the player needs to improve her base by merging buildings of the same type.
“Merge Wars” is a prototype for a casual-type of game where the player uses merge mechanics to create a base and attack enemies.
Pocket Balloon uses augmented reality to give you a unique experience. Drive your balloon just by touching the screen and blowing. Look for landing zones around you and land your balloon on them to get points and compete with your friends.
“GREED” is a prototype for a minimalistic game in which you need to learn the best route to maximize your score at the end.
A shooter-based board game with active-turns battles using cards. It was developed during the LD41 challenge using the theme “Combine 2 Incompatible Genres”
A puzzle/trivia game developed for the LD39 challenge using the theme “Running out of Power”
An iOS game inspired by the works of George Méliès and Jules Verne. Fly through the sky and space while using swipe controls to avoid balloons, storms, asteroids and other kinds of dangers.
Play as a zombie General Peron in his quest to save the Argentinian people from the hands of the evil Intergalactic Monkey Federation. This game was made in three weeks for the CODEAR challenge.
An arcade flight combat game developer for iOS.